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AI Insights · Timothy · June 2022

Top 5 First Person Games in Australia: Q2 2022 Performance

Discover the performance trends of the top 5 first-person games in Australia during Q2 2022, with insights on weekly downloads, revenue, and active users.

Top 5 First Person Games in Australia: Q2 2022 Performance

During the second quarter of 2022, the top 5 first-person games in Australia exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:

Call of Duty®: Mobile from Activision Publishing, Inc. showed a fluctuating revenue trend, starting at around $159K in the last week of March and dipping to approximately $87K by late May, before closing the quarter at roughly $107K. Weekly downloads saw a slight decline, beginning at 8K in late March and ending at around 7.7K by late June. The game maintained a relatively stable weekly active user base, ranging between 112K and 134K throughout the quarter.

Minecraft by Mojang experienced a downward trend in weekly revenue, starting at $84K in late March and reaching a low of $44K in mid-June, before a slight recovery to $55K by the end of June. Weekly downloads also saw a decrease, from 3.8K at the start of the quarter to around 3.7K by the end. Active users remained relatively stable, averaging around 250K to 260K throughout the quarter.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. showed a relatively stable revenue trend, peaking at about $28K in mid-April and hovering around $24K to $27K for most of the quarter. Downloads witnessed a decline from 2.5K in late March to about 1.6K by the end of June. The game’s weekly active users decreased from 6.6K at the beginning of the quarter to roughly 4.7K by the end.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a gradual decline in revenue, starting at $25K in late March and ending at around $17K by late June. Downloads dropped from approximately 9.4K in late March to 3.9K by the end of June. The weekly active users followed a similar downward trend, beginning at 26.7K and finishing the quarter at around 14.7K.

Choices: Stories You Play from Pixelberry Studios had a steady revenue trend, starting at $23K in late March and slightly decreasing to around $16K by the end of June. Downloads remained relatively low but stable, ranging between 1.2K and 1K throughout the quarter. The game’s weekly active users fluctuated, peaking at 15.8K in mid-June and closing the quarter at approximately 11.8K.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022